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Artificer in the zone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #35 | 2.309 | 2.667 |
Visuals | #38 | 2.117 | 2.444 |
How well does the game fit the themes? | #40 | 2.117 | 2.444 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #41 | 2.021 | 2.333 |
Gameplay | #43 | 1.828 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
An interesting idea, swapping between the creating and fighting robots!
A neat interpretation of the game and cool way to visualize being "in the zone" with it affecting gameplay as well!
Good idea on having to constantly switch between zoning in and fighting enemies, that could create an interesting and intense loop
Here are a few things I missed:
Yeah I wanted to add text with number of bullets left, but I run out of time and I didn't want to go above 3 hours. I'll add add some UI indicator to point to crafting table after the voting. In case of wrench - I don't know if I'm just missing something, but I don't notice how wrench damage the player, it does however have lower range than enemy attacks and it doesn't stop them from attacking so I don't know if you noticed some bug or did I just made it unclear. The wrench suposed to be some sort of "last resort weapone" if you have no bullets, but I gave it "slightly" too low damage. I'm not sure if I would remove it if I would make an update, but I'll choose gun for a weapon you hold at the start and make it more balanced.
The idea is cool, maybe with some updates you can make a really complete game!