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Unnamed Sword Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #18 | 2.909 | 2.909 |
Audio | #21 | 2.455 | 2.455 |
Gameplay | #28 | 2.273 | 2.273 |
Overall | #28 | 2.473 | 2.473 |
How much do you enjoy the game overall? | #30 | 2.364 | 2.364 |
Visuals | #32 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 Hours, and 57 minutes
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Comments
very goog
Finished the game, it's challenging but fair. Once you learn the timing for parry it's much easier. The designs and animations are sleek, the audio and visuals set the mood well.
To hard for me... :)
I like the idea, that you heal whenever you parry. Could make for a fun game mechanic, once refined.
But the enemies need an indicator for when they are hit. I am still unsure if I am just missing most of my slashes, or if the enemies have 3-5 hit points.
Bonus points for the volume slider, but please don't reset it between attempts :D
Very nice concept! Even though I wasn't able to defeat the enemy lol