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A jam submission

Slime GemmingView game page

Submitted by MojoTheBojo — 5 hours, 17 minutes before the deadline
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Slime Gemming's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#293.2403.500
Audio#332.7773.000
Overall#372.8703.100
How much do you enjoy the game overall?#382.6232.833
Gameplay#402.7773.000
How well does the game fit the themes?#442.9323.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Around 5 hours and 45 minutes between me and my partner Midnight.Fistfight

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Comments

Submitted(+1)

Pretty cool idea! I do think the text is a bit brutally slow, especially after the first playthrough. Also with the bottom-right guard, the game seems to freeze when the message is "Signal Recieved".

Aside from those issues, and the one you mentioned about the size master being wrong, it's a nice game loop. The music is good, the art looks nice. It could maybe have used some sound effects for like picking up gems and presenting them. Overall well done!

Developer (1 edit)

I definitely agree with all critiques. The game is way more buggy than it should be for the simple concept. The wait time is also excruciating on replay I just didn’t want it to cut away the second that they finished talking all things learned. I meant to add sound effects but I had around a minute thirty left with the project in this state so I decided not to push it. Thanks for the feedback! And the signal received thing was  an attempt to debug that shape slime because I had all of the same code but it wasn’t working the same…very annoying.

Submitted(+1)

Yeah I hear ya, time is certainly tight. Still a cool idea and most of it worked!

Submitted

Very cool ! The music is fun.