Once I got the idea, which took me a while to be honest - because I'm sometimes a bit stupid)), I really liked it, with it's statistics and simulation character. Concept wise, it reminds me of these classic barkeeper style games, where you get nuts in serving greedy customers in bar lanes. Proof that fancy graphics are not required to show good and original gameplay!
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Numpad Elevator - Trijam 247's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #10 | 4.250 | 4.250 |
Gameplay | #12 | 3.500 | 3.500 |
How much do you enjoy the game overall? | #14 | 3.000 | 3.000 |
Overall | #18 | 2.825 | 2.825 |
Audio | #19 | 1.375 | 1.375 |
Visuals | #22 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours - made the capacity side not spaghetti instead of making art assets! I think this could be fun with much more tweaking/growth, and with clearer controls
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