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Numpad Elevator - Trijam 247's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #10 | 4.250 | 4.250 |
Gameplay | #12 | 3.500 | 3.500 |
How much do you enjoy the game overall? | #14 | 3.000 | 3.000 |
Overall | #18 | 2.825 | 2.825 |
Audio | #19 | 1.375 | 1.375 |
Visuals | #22 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours - made the capacity side not spaghetti instead of making art assets! I think this could be fun with much more tweaking/growth, and with clearer controls
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Comments
Once I got the idea, which took me a while to be honest - because I'm sometimes a bit stupid)), I really liked it, with it's statistics and simulation character. Concept wise, it reminds me of these classic barkeeper style games, where you get nuts in serving greedy customers in bar lanes. Proof that fancy graphics are not required to show good and original gameplay!
Cool idea. Audio is always nice. Took a minute to get the hang of it but enjoyed it once I did.
Good concept, it’s a little hard for me to play because I’m on a laptop and don’t have a number pad but, it was non-the-less a fun play for a bit.
I think adding some art and mechanics such as having people on the elevator need to go to a specific stop would help the game.
But it’s a working prototype, which is the goal of the jam so, nice work.
Also having it so that the retry screen has your score is important, I was at something like 470 but have no way to prove it :(