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Bomb Rabbit Coaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #14 | 3.000 | 3.000 |
How well does the game fit the themes? | #15 | 3.750 | 3.750 |
How much do you enjoy the game overall? | #19 | 2.625 | 2.625 |
Overall | #20 | 2.950 | 2.950 |
Gameplay | #21 | 2.625 | 2.625 |
Visuals | #22 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
20 hours
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Comments
This is a nice and fun game, cool audio too.
Some rolling ball sounds would had to the feel a lot. Also, the game was really hard to beat without cheating. I found a bug where if you press W or S it will take down your angle a lot. You can also skip to the end by just rolling left. Pretty good on your first jam though!
actually the angle decrees was put in intentionally. It wasn't conveyed in the instructions though, now that I think about it. I think you're the first player to actually report finding that mechanic! As for the skip, that was also intentional. Definitely speedrun tech lol. Thank you for playing!!
The music is great. Loved the sprite and the acceleration based controls. It was not clear for me why I was losing tho, so maybe a tutorial (even in the game's description) would be good.
Make sure you configure the Stretch settings on Godot, so it handles the window's resizing for you!
Usually it's better if you can make it enbended, so people can play it directly on the browser tho, it's easier to get more feedback that way.
And when exporting a Godot game, you don't need the entire folder, only the exported executable, it'll lower the download size and make it cleaner.
Great job on your first Game Jam!
Musics making making me wanna bust a move and stay young forever, yolo. You have to tick the box next to browser zip to make it actually playable in browser :D