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Dual Combat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #3 | 4.400 | 4.400 |
Gameplay | #7 | 3.400 | 3.400 |
How much do you enjoy the game overall? | #10 | 3.200 | 3.200 |
Overall | #10 | 3.280 | 3.280 |
Visuals | #12 | 2.800 | 2.800 |
Audio | #14 | 2.600 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
~2 hours 40 minutes
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Comments
There is no feedback on having no mana, so I ended up trying to heal without mana and was killed.
Interesting idea! It felt like all the decision making was on the cleric side; all the warrior options advanced the fight, and there never seemed to be a reason to pick one over another at any specific time, just as long as you used the high-damage attacks more overall. If the dragon had bigger, telegraphed attacks that you needed to defend against, that could be a way of making the warrior side of the decisions matter more?
Overall it works well, and is a very decent first jam submission. Good job!