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BustGhoster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #11 | 3.818 | 3.818 |
Visuals | #11 | 4.273 | 4.273 |
Overall | #12 | 3.800 | 3.800 |
How well does the game fit the themes? | #15 | 4.000 | 4.000 |
How much do you enjoy the game overall? | #22 | 3.545 | 3.545 |
Gameplay | #32 | 3.364 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours and 20 minutes
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Comments
the sounds were fun. the art stile was very unique, over all a great game. the hit detection is busted though...
Thenk you, you are right about hit detection I had some time problem in there
I really like the visuals! And the soundeffects made me smile. :D Only complaint I have is that some of the bullets doesn't hit. But overall its a fun game. Well done! :)
Thank you, I couldn't solve the bullet problem in time. Code seems fine but hit detection sometimes doesn't work. I might upload a postjam version if I can solve it.
It seems like every other shot would go right the ghost without hitting it. Is there an invulnerability period upon taking damage?
I would say it is a feature but no, it is a bug that I couldn't solve in 3 hour period. Seemingly, it happens when there is too many bullets in screen but I couln't find the real reason :(
I love the paper aesthetic. It's looks amazing. Did you draw the assets on paper and scanned them in? I love sounds fx too... Plus you can't go wrong with good GTA style shooting machanic. I loved it :)
Thank you for your kind reply :)
To make paper like aesthatics I draw all my assets in krita using a blackpencil brush. Also I used a graphic tablet for more realistic looking. Then I exported them without backgrounds. In godot (game engine) I put a paper texture (that I found online) as a background so when I place my assets on it, it looked like drawings on paper
Always like a paper aesthetic :)
thank you, I tried to find something that I could do in short time so I imagined a game where a kid draws things to paper and imagines it as a videogame