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A jam submission

Flippin' Quick!View game page

A Flippin' Quick Game!
Submitted by Captain Coder (@TheCaptainCoder) — 18 hours, 52 minutes before the deadline
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Flippin' Quick!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#33.3733.556
How well does the game fit the themes?#54.0064.222
Did you make it in 3 hours (put 5 by default)#73.5843.778
Visuals#73.1623.333
Overall#83.2503.426
How much do you enjoy the game overall?#92.7412.889
Gameplay#112.6352.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3:45

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Comments

Submitted(+1)

Excellent implementation of the theme! Well done! :)

Developer

Thanks for playing! I appreciate it :)

Submitted(+1)

Great work ! I find it impressive to see people making 3d games in less than 3 hours. Definitely a big challenge and you did very well.

Developer

I’m glad you enjoyed it! If it makes you feel better, it is just a 2D game that happens to have 3D models 😝

Submitted

It's also very possible that it's just me who's too scared of 3d XD But it really stands out from other games when someone is making a 3d game.

Developer

I think it intimidates everyone (myself included). But, I decided making a 2D flip animation look good would be much harder than flipping a 3d model 😝

Thanks again, I appreciate the kind words. I’m glad you enjoyed it 😁

(1 edit) (+1)

What a crazy idea, cool visuals but way to hard for me lol ? 

Developer (1 edit) (+1)

Thanks so much for playing and thanks for the feedback!

Haha! In that case, I’m very glad I turned the difficulty down before submitting :P

In the description of the project there is a section that contains links to the source code and a live stream of me coding up most of the project. Unfortunately, I messed up the record on my last session (didn’t hit the stream button so I was talking to myself for 2 hours). The only piece that is missing from the last bit is how I made the UI, all of the game play code was part of the first 2 hours.

Here is what it looks like on the game page where I put the links to the stream (just for future reference)

Also, here are the links:

I streamed the majority of the development for this game. You can watch the streams here: Captain Coder Live

The source code is also available here: github.com/jcollard/trijam-149

(+1)

Hey man, I just want to say thank you for doing this, watching your recording is great - helps new people to see how things slowly get developed. Thanks!

Developer

Yeah! That’s what I’m going for. So many tutorial videos show you the “perfect” path. I think it is nice to watch “the process” and see the entire thought process as it unfolds.

Thanks for watching :)

Submitted(+2)

Great and fun game! I really like the devlog streams. It's always impressive how quick and elegant you code...if anyone ever looked under my Hood, any good coder would drop dead. 

I like how the game feels and it feels and looks like a 3hr game! Might be my favorite jam submission :)

Developer (1 edit)

Thanks for playing. I’m glad you enjoyed it. I almost didn’t join the jam this weekend and I’m very glad I did. I like this one so much I might actually rebuild it to be a “real” game :)

Also, I appreciate that you checked out the devlogs.

<ramble>

It’s been interesting doing those as well. Planning on these is super important to make sure I know what kind of functions I’m going to be writing ahead of time. It also helps that I have about 25 years of programming under my belt. I personally feel like my code on these prototypes gets super funky by the end. I definitely think of the coding as “throw away” which often seems to bite me in the butt. If I go back, I’ll be starting this project from scratch and architecting it a bit more.

</ramble>