I liked trying to get used to the timing. It made me think of some Legend of Zelda fights when you have to time your attack to hit the magic ball back at Ganondorf, if you're familiar. I like the text in the game! It looked kinda like it was written in crayon by a child. Very cute style.
Play dont drop
Dont Drop it!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #26 | 3.727 | 5.000 |
Audio | #27 | 2.236 | 3.000 |
How much do you enjoy the game overall? | #27 | 2.683 | 3.600 |
How well does the game fit the themes? | #29 | 3.578 | 4.800 |
Gameplay | #36 | 2.236 | 3.000 |
Visuals | #36 | 1.789 | 2.400 |
Overall | #36 | 2.708 | 3.633 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2hours and 30 minutes
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