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A jam entry

東方すく救う - Stray Souls in WanderlandView game page »

Save the sukusuku
Submitted by Batatao with 5 minutes, 11 seconds before the deadline

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Visit 東方すく救う - Stray Souls in Wanderland's game page

Results

CriteriaRankScore*Raw Score
Music/Sound Design#24.0914.091
Overall#34.0004.000
Visuals#34.4554.455
Gameplay#53.4553.455
Use of theme#53.3643.364

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Batatao (Level Design)
Echoffee (Programing)
Hyo (Programing)
Oni Dango (Music)
NijiBashira (Level Design)

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Comments

I saw the stream about our game (sukusuku) and yeah I admit a bit of tutorial wouldn't hurt anyone but we lost too much time debugging Unity physics and other stuff. So

- There's the control mapping in the Readme file in the archive
- Sakuya can't shoot but has a spell, Reimu the opposite
- The spinning cube things are switch, you can activate them by LMB or by shooting (RMB). As Sakuya doesn't have bullets, you can only activate them "by hand"
- The purple "walls" can be removed by Reimu
- Please don't try to go through bamboo yet ;w;

- The sound option is bugged, you have to first click on the far left side of the slider, then slide the knob