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Bullets N' Cats's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio / Music | #52 | 2.667 | 2.667 |
Visuals | #52 | 3.133 | 3.133 |
Gameplay | #60 | 2.500 | 2.500 |
Balance (Challenge and Fairness) | #61 | 2.367 | 2.367 |
Story / Writing | #72 | 1.267 | 1.267 |
Overall | #74 | 2.267 | 2.267 |
Use of Green (Green themes, style, use of Sanae/Mima, etc) | #74 | 1.200 | 1.200 |
Use of Theme (Retroactive, Retrospective, Retro) | #79 | 1.800 | 1.800 |
Concept | #79 | 2.233 | 2.233 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Me
Streaming Permission
Yes
Touhoufest Showcase Permission
Yes
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Comments
Not really a Touhou game.
This game promised both bullets and cats, and well, this game has both of those things!
I think if you had some other team members who could tune you in to some Touhou lore, you could have definitely take this art style and game design and made it more, ya know, Touhou-y. There's definitely plenty to draw from if you want to keep it cat and fish-themed as well. As for what's in front of us, it's a particularly interesting eight-way shooter that allows for a lot of freedom of movement. That would be pretty unique in the Touhou sphere. If there were parry mechanics, a way to be more direct with bullets, power-ups or a way to bomb, that would go a long way to helping the playability. I think there's great potential here for a boss rush game as currently constructed.
Also the music is GREAT. The way it builds up over time is anxiety-inducing in a good way. More games should take advantage of that.
Thanks for the feedback! I'll think of making a newer version adding more stuff because the current one is ok, but like, It's still not that good.
Let's see here. A ShmUP, my speciality! I'm goign to try the Jam version...
Hmm... The gameplay... It's just okay. The basics of a SHmUP are there but there's little flair/gimmick.
That would have been alright if there was more of a challenge from the game. The balance is uh... off-balance.
- You already get shot at spawn with no reaction time... Come on, let the player adjust for a couple seconds. (ツ)
- No enemy type/formation variety... That's the biggest part of the fun in a SHmUP...
- Literally too easy... Player can just hold fire and never be bothered except for strafing every few seconds...
--- No difficulty escalation... And no other real incentive for survival... That's how a survival game becomes dull within one minute.
Long things short, the game lacks staying power. I hope you don't take my comment the wrong way and that this feedback's useful to you for your next SHmUP or survival games.
Also I was expecting some tie to Touhou's world. Like, the apparition of a character from Touhou, or the setting is (clearly) within Touhou's world... Or the style is a clear parody of Touhou, that can work too.
That's what "Your entry must be based off the Touhou universe to some degree." means, in this Jam's rules.
But uh, I guess there's nothing wrong with silly cats throwing fish at you. The art style is cute!
But what did that kitten do to deserve this?
If anything, I like the cute aesthetic. The difficulty could increase over time until it gets to a point where it becomes very challenging. I think it's fine if a game like this eventually "forces" the player to lose, like an old arcade game, so it's more rewarding to see how far you can get.
My favorite detail is the small scaling animation used on the sprites; it makes them more lively, even if the sprites themselves are not animated.
Just having bullets in your game doesn't quite make it be based on Touhou.
Yeah i know, i just didn't plan well the game because it was made from scratch on 3 days. I think ill do an update where i turn this into a real touhou like.