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A jam submission

In Control (Mendez)View game page

Tiny Games Project 1; World in a game controller
Submitted by mendeza6 — 3 days, 6 hours before the deadline
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In Control (Mendez)'s itch.io page

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Comments

Submitted
  1. The designer used exertion to motivate the player to collet the items in order to progress the story.
  2. The designer used the method through having each character clearly explain to the player on what to do in order to reach the goal.
  3. The methods were effective with building a story world through the layout of how the player would explore the controller and each character within a different room would comment on the room itself. 
  4. Overall, a good, interesting, a creative game that shows what a world would be in a controller. 
Submitted

  1. What methods of storytelling did the designer use? (it’s ok if it doesn’t fit neatly into the definitions from our reading, but please try to describe the method of storytelling/worldbuilding)?
    1. pieced together what we are in a controller thru dialog 
  2. How did the designer use those methods consistently?
    1. each room had person speaking and picking up a report
  3. How effective were those methods at communicating a “storyworld”?
    1. kinda effective, i wish the enviornments/rooms were clearer to better establish the world
  4. What feedback, advice, or questions do you have for the designer?
    1. elaborating on above point:  like if u made circuit looking tiles, or more interactable things to convey a quirky representation of a controller
Submitted

this was a cool little exploration game! i really enjoyed the world you put inside of the controller, it really feels like it could turn into a cool, bigger game :)
i really liked how you gave all the dudes different dialogue and did a little collectable mission! i'd love to see you do more w this someday

Submitted

very cool idea for them to be inside a game control!