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At the Dead of Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.212 | 4.212 |
Theme | #1 | 4.455 | 4.455 |
Creativity | #1 | 4.455 | 4.455 |
Story | #1 | 4.182 | 4.182 |
Horror | #2 | 4.091 | 4.091 |
Gameplay | #3 | 4.091 | 4.091 |
Presentation | #5 | 4.000 | 4.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Dreadful Nightmare in your game?
You first believe you are living a normal day.
You will find yourself in an actual nightmare! (I don't want to spoil too much though, you'll understand when playing!)
Did you implement any of the optional Bonus Challenges, and if so, which ones?
2 - The Dream Is Changing: The environment slowly and creepily changes
3 - Descent Into Horror: The game starts out as a normal day and becomes more and more cruel
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Comments
Loved the cutscenes and the voice acting! The movement was really interesting as well, made it more tense at times. Had a fun time playing! Nice job!
Hey thank you very much! I'm glad you enjoyed it, and I really appreciate your compliment on my voice acting!
I liked that you added voice overs to this, as well as some animated "scares." It's clear you put a lot of effort into it, and overall it was creative (both the story and the gameplay) and a fun experience.
Unfortunately, I wasn't able to get very far into the game. I got to the warehouse, found the flashlight, double-checked every box, but I still wasn't able to proceed. I had no idea what I was supposed to be clicking and spent quite a while looking for something else clickable.
The option to use W/S instead of arrow keys would have been a nice addition, as well as subtitles added for narration. I only really found one bug, which was the arrow button hit boxes were a little bit wonky, especially when moved forward.
I'd love to give this game another try if you let me know what I was missing in the warehouse! ^^
Thank you very much!
I'm glad you enjoyed it so far, there is so much more in the game!
When you're in the ware house, you did well to check the shelves. But actually it's not the boxes you need to check out, but something else on the shelf!
I added W/S controls.
And I fixed the arrow button. It bugged only in the main room, nowhere else. And despite what I expected, apparently people had more issues than I thought with it. So it's fixed.
Unfortunately it would take too much time to add subtitles everywhere. But I added them to all the video cut scenes, where most of the speech is happening.
I hope you'll be able to get through the game!
I replayed the game and was able to get through the whole thing! The story was interesting and thought out (as well as creative), though the very ending was a bit confusing. After the warehouse, the game gets really creepy; the horror aspect of the game is done really well, though some parts were a bit too loud. I like that each time you wake up in your house, something is visibly different. Not only does this add to the horror, but it takes away any confusion whether the game is still going or has simply restarted.
I did have one problem with the brick room as there didn't seem to be any feedback when clicking the bricks. I understood that I was supposed to click them in a certain order, but I'm not sure how I was supposed to figure that out, or if I was meant to lose. As for the hitbox bug: the arrow button was also bugged in the warehouse, but only if you walked forward and then tried clicking the button. I think it's just from the hit boxes changing when you move back/forward. I'm not sure if any others were like that.
The false hope was clearly in the end, though I think the brick room gives a better false hope. In the end, it's sort of predictable that the monster isn't gone. In the brick room, the horror kept escalating until it suddenly stopped, and for a moment, my thought was "Oh, nothing happened, I'm safe." And then something happened :')
As I said before, the effort you put into this game shows, and it's fairly unique. You made a fun horror game.
I appreciate you adding W/S controls option btw!
I'm glad about all the parts you enjoyed and thought well done, and that you felt that the horror was convincing!
Well I'd say it's normal that in horror games it gets very noisy at times!
Thank you for observing the arrow bug in the ware house! I never tested it out while walking , so I did not notice.
I fixed it now, the others worked fine when walking. And I also made the table photo scene audio a bit smoother.
I really appreciate the compliments, and well done for finishing the game!
You're welcome for W/S ;)
cool new version :D
Thank you!
I'm gad you like it! :)