The soundscape, landscape design, atmosphere and lighting is quite spot on for the feral beast horror vibe. At first, I was a bit jumpy, even. The actual gameplay and story doesn't build much beyond that, unfortunately.
I had no time to read the intro, and had to look up the itch page to figure out what the point of the game was: to find the village by following the moon. A couple title cards playing out a little longer at the start could solve this.
At one point, I stood a few steps away from the Tiger just staring at it. It doesn't move. I turned away to see if it'd move towards me with my back turned, and when I turned back, the tiger was gone. If the tiger would come closer, even slowly, towards the player, it'd be much freakier.
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Hohwan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #13 | 3.104 | 3.400 |
Theme | #16 | 2.556 | 2.800 |
Horror | #17 | 2.373 | 2.600 |
Overall | #22 | 2.160 | 2.367 |
Creativity | #23 | 2.008 | 2.200 |
Story | #23 | 1.278 | 1.400 |
Gameplay | #24 | 1.643 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Feral Beast in your game?
Using sounds and model
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Nothing
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