Play game
8's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #32 | 2.667 | 2.667 |
Horror | #33 | 2.167 | 2.167 |
Overall | #37 | 2.167 | 2.167 |
Creativity | #37 | 2.333 | 2.333 |
Gameplay | #38 | 2.000 | 2.000 |
Presentation | #38 | 2.167 | 2.167 |
Story | #42 | 1.667 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Eldritch Abomination in your game?
Admittedly this was made very last minute and is extremely short (Like, not even two minutes) but the plot can be summed up as a cult summoning an eldritch abomination via a vessel.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
A little bit of The Cult, though it's more implied (again, it's super short)
Leave a comment
Log in with itch.io to leave a comment.
Comments
Considering that you didn't have much time to work on it, this game is super impressive! I love the creature design at the end and the atmosphere is really cool!
Thank you very much!
I'm glad I gave some good atmosphere, and that you enjoyed Their design.
Nice abomination design!
The clock chimes and intensity of the sounds as the timer nears zero was pretty tense. Controls are nice snappy too for a fun short experience.
Nice job :)
Thanks!
I made Them by cropping and stitching together creative commons photos with Krita while also using the threshold filter.
The Audio was very last minute, but my (Very sleep deprived!) brain went "Hey, why not make it sound like the Protagonist is slowly arriving towards their doom?" so, intensifying bell sounds.
The Gameplay on the other hand can't be solely my credit- I was using GDevelop to make this, and it has a Behaviour system- including some basic code for platformers pre-downloaded and some extra code for a double jump on the Asset store. I did code most of the rest though.