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A jam submission

UNBOXEDView game page

Sci-Fi Horror game where you must organise cargo... some of which may not want to be moved
Submitted by tnt4snivy — 1 day, 1 hour before the deadline
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UNBOXED's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#53.5003.500
Creativity#83.7503.750
Presentation#93.7503.750
Story#143.0003.000
Overall#143.0833.083
Horror#162.5002.500
Theme#202.0002.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: State of Anarchy in your game?
The crates and barrels are in a disorganised mess, and it is your job to organise them out of this anarchic state. Sometimes they fight back.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
2. The enemies disguise themselves as barrels and crates, in order to trick the player into getting close to them.

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Comments

Submitted

Fun game play loop that allows some cool strategy creation with the order of doing everything. The story matches the game play well and its well done. If I was to offer any suggestions I would say maybe an acceleration time with the entities to give the player a little more time to get away upon discovery or maybe a short particle effect.

 The moment you discover them creates the tension and is needed however at time felt slightly unfair. Really cool entry though.

Submitted

Fun game play loop that allows some cool strategy creation with the order of doing everything. The story matches the game play well and its well done. If I was to offer any suggestions I would say maybe an acceleration time with the entities to give the player a little more time to get away upon discovery or maybe a short particle effect.

 The moment you discover them creates the tension and is needed however at time felt slightly unfair. Really cool entry though.

Submitted

Fun game play loop that allows some cool strategy creation with the order of doing everything. The story matches the game play well and its well done. If I was to offer any suggestions I would say maybe an acceleration time with the entities to give the player a little more time to get away upon discovery or maybe a short particle effect.

 The moment you discover them creates the tension and is needed however at time felt slightly unfair. Really cool entry though.

Submitted

This was a really fun game, but I just didn't see the theme of anarchy here. I really enjoyed it for what it was, but I did have a few issues with the enemies just killing me as soon as they activated.