Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DelphiniumView project page

Even if the flowers on the surface are torn asunder, these will remain.
Submitted by bryanwolf (@rocketbhoom)
Add to collection

Play soundtrack

Delphinium's itch.io page

Results

CriteriaRankScore*Raw Score
Correlation to theme#232.0415.000
Quality#242.0415.000
Impression#241.6334.000
Composition#242.0415.000
Creativity#241.6334.000
Overall#241.8784.600

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
Orchestral/cinematic piece, with touches of electronic sounds here and there. Runtime of 5:23. Made in Logic Pro with the help of the BBC Symphony Orchestra Discover plugin.

Some story: https://docs.google.com/document/d/1dLbl3v3gWn-ixz793TSDkvG97k4VNAcWaEKp_Df4mEc/edit?usp=sharing

'Delphinium' is an open-world survival action where you play as a young human girl and her Guardian unit. Think Death Stranding 1's explorative freedom meets Breath of the Wild's combat and survival. You'll scavenge a fallen Earth for energy, food, and flowers, all while trying to entertain a growing human and decorating your underground Shelter while you're waiting out a surface sandstorm.

While exploring, you'll come across ancient mechs reawakened by the meteorites that wiped out society, meteor-borne aliens struggling as hard as you are to get by amongst the collapsed skyscrapers, and even fellow human beings. You might fight them. You might even kill them. None of it matters as long as the both of you stay together and survive together.

Delphinium can't follow you if she can't see you. You'll lose control over the other character if direct line of sight is lost during a battle. Your primary objective then shifts to simply tracking the other character down, lest they perish out of your individualism.

It's a simple day-to-day: find supplies, pick flowers, protect Delphinium. Find supplies, explore collapsed cities, protect Delphinium. Find supplies, watch the sandstorm on the horizon, return to the abandoned Shelter before the sandstorm takes you both.

------

You can read a better explanation of what happened over on the itch page! TL;DR; I couldn't create the pieces that would best convey the theme of 'Close To Me'. I lost myself in composing a main theme for these two lovely characters. I promise I gave the jam theme some thought, and that would reflect in gameplay as the player characters having to stay within visual range of each other. The music would immediately change in tone if line of sight was broken, changing to become more panicked and strongly emphasizing a certain character's motif as they try to search for their partner. You can hear the two ideas I came up with in 'Our Garden' and 'Concrete Sandcastles' without the separation context.

------

The first and only submission track (Our Garden) is a main theme that encompasses most of the intended motifs I wanted to include in the full soundtrack. Delphinium's motif (the largest orchestrated section at the back half of the song) was initially written to be small and fragile and played with wind instruments to represent how weak she was in relation to the robot, but it eventually became the motif for the game in general. The 'Guardian motif' is just a rhythmic, arpeggiated synth that begins a bit into the song before the darker melodic section. The 'human' motif was written so that I could insert it into any piece that involved humanity in general. It became much darker than I initially intended, but I stuck with it for that very reason. I also included a metallic arpeggiated synth noise as part of the human motif (now I can throw it around whenever I want to have a callback to humans! Yay! Less writing!)

Around the end, I did some sound design tomfoolery to get reversed guitars alongside a solemn piano. I'm planning to develop this in my 'Shelter' theme (which I did NOT finish by the deadline). This will be the sound of safety once you return to your Shelter and your bulkheads seal. This will be the sound of Delphinium and the robot tending to their little underground garden of flowers.

-w-

Concrete Sandcastles (a surface exploration theme that plays as ambience while you scour the overworld for supplies) and Storm Warning (a track that plays when a sandstorm is approaching) are written outside of what I would call the jam deadline (even though Our Garden is already a late submission) so I'll acknowledge them separately from Our Garden.

Explanations for some of the writing can ALSO be found on the full itch page!

Message from the artist
I'm still working on other planned tracks for the soundtrack (by time of writing, I've completed the main theme, a surface exploration theme, and a mockup of a storm warning theme) including some pieces for combat and a piece for Shelters. I'll be updating the Soundcloud AND the itch page whenever I finish something. Hopefully I'll upload these to Youtube soon as well. If you're interested, you can find my Youtube at <a rel='nofollow noopener' referrerpolicy='origin' href='https://www.youtube.com/@rocketbhoom'>https://www.youtube.com/@rocketbhoom</a>

How does it fit the theme?
I stuck to the reference illustration like glue. It was basically inspiration for everything - story elements, names, even musical themes. Since I was drawing so strongly from the illustration, the actual text theme became more of an afterthought - but my interpretation of it was simply a strong connection or bond between the robot and the girl. The robot's last assigned duty was to protect and raise the girl. The girl can't survive on her own without the robot to protect and guide her. They depend on each other to continue surviving, and so have to always remain close to each other - they can't risk leaving the other behind.

In terms of gameplay mechanics, it would literally be the player characters always having to be in visual range of each other. I've explained this idea above.

Link(s) of the submission on streaming services
https://on.soundcloud.com/fm349mtk6WbDbZdi7

Soundtrack use permission

Yes (CC BY-NC)

Any non-commercial project

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I love the soundtracks and the story. It makes me feel very imaginative. Good work!

Developer

thank you so much! i'm working on more pieces for the soundtrack right now and will be updating the soundcloud as i go, you can listen to two other WIPs there as of today -w-

(+1)

I got sent here by Texas, passing on their review message to you

Lupo loves this soundtrack, with its engaging story behind it too

Our Garden (Main Theme) - Melodies are beautiful, with piano, flute, and violin strings tenderly attached yet pulling heartstrings, the brass pushing forward with such force of conviction. Sad yet beautiful.

  • Although feel off about the brass, when it was longer, it should fluctuate a bit, because normal brass players find it hard to constantly extend long note it (Air lungs are very limited).
  • Lupo would love a section of brass staccato with synth arp and metallic ambiance from 2:10, a final harshness remnant reminder from previous tension release before fading into the piano.

Concrete Sandcastles - Loves the guitar and its slide, I imagined the girl playing with sand, glancing at the window once and a while seeing the vast space from the spaceship (Kinda contradictory to how main story supposed to be, oops).

Storm Warning V1 - Nice, the ambiance gets lupo imaginative about exploring, 

  • But weirdly, lupo imagined it as rainy not sandy (lupo was kinda surprised when read the track description). 
  • The naming of the track causes confusion, "Sandstorm Warning V1" would set listeners to properly imagine the setting.
  • It would be lovely if you dabble more into ambient environment sound design, like having sandstorm sound effects and occasional hauntingly EAS (Emergency Alert System) or HEV suit system notification going haywire (Half-Life Sound Effect) in the intro and outro.
  • You can add an outro with a long hauntingly warning sound with distortion (Indicating that the player failed to return to the shelter, swallowed by sandstorm).

The vibe reminded me of some FTL, Modern Warfare 2 (2006), Spec Ops: The Line, and Hiroyuki Sawano.

PS. You know, each time after the soundtrack ends, SoundCloud just autoplay The Christmas Song Will Stetson, could you make a Christmas song in this apocalyptic sandstorm place (or Delphinium will throw a tantrum if you don't bring a present) :]

PS2. Kinda wishes more people would listen to this :(