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A jam submission

Joy The PaperboyView game page

Submitted by Balint, Supervi803, Hai.Drew
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Joy The Paperboy's itch.io page

Results

CriteriaRankScore*Raw Score
Community's Voice#1222.6672.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Creative Vision / Rationale / How Did You Incorporate the Theme
Based upon the theme of generosity, me and my team decided to create a game idea that revolved around helping others and giving kindness and care to those around us. It doesn't always have to be a grand gesture, sometimes it's making someone coffee in the morning, sometimes it's helping a friend, and sometimes... all it takes is a genuine hug from someone to make the world colorful again

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Comments

Submitted

Pretty opening! Really like the style of the NPCs!! Theyre kinda hard to catch though. But so cute! I re lly like the idea of giving color to the world! 

Submitted

hey Balint! 

The opening really set the tone--it's a beautiful game, and not just visually. I can feel the heart and the message you guys wanted to convey. Only wished you guys had more time to cook

Submitted(+2)

Really visually stunning game! I loved all of the models and what we got to see of the world! I was a little confused on what the instrument we have is and why it's relevant, but nevertheless I liked that little addition. I do however wish there was more to do and more of a clear goal. It took me a minute of running around for me to realize where I was supposed to go, and having the most important platforming be on random floating platforms instead of something that made more sense in universe would have made everything feel more cohesive and clear! It was also super unclear who was and wasn't huggable especially when everyone is inexplicably running away from us. I only ended up finding about 2 or 3 huggable people before getting soft locked in the little house with the button mechanism on the outside. I'm not really sure how it happened, but the crate moved off of the button and I was completely locked inside. There are also some more floating platforms off to the right of the starting area that allow roof access, but a lot of the collision doesn't match the geometry of the buildings themself and I didn't find the button that was supposed to be accessed until I was an hour in. I also found the gliding to be a little unclear visually and overall unnecessary for this little demo. It looks the exact same as a regular jump and the gliding effect makes a super small difference. The lacking effect of the glide is really to the detriment of the overeall platforming design because of a bug I encountered  where if you jump off a platform during coyote time, your double jump doesn't give you any height. I also think maybe a little more time could have been put into what is shown during the loading screen and the design of the main menu. Despite the issues I had, I really think the world is stunning and that the undertaking was absolutely massive for the scope of a game jam. What was able to be pulled off is quite impressive! I really enjoyed the way controlling Joy felt and I think the message and gameplay of the game is super cute! I just wish more time had been spent trying to make everything in this experience more cohesive. I liked the game overall though! Fantastic work!

Submitted(+2)

The visual style is appealing, especially the vibrant colors which gradually pop in. However, an issue was experienced that made several "huggable" individuals "un-huggable".