I loved the implementation of the Miniature theme and the fact that the Gameplay is realistic enough for a Bread protagonist that has to use it's own health as a weapon to defend itself and has to avoid being crumbled into tiny pieces, that was genius.
The only issue that I had with this version of the Game is that the Background Parallax was incredibly fast, to the point that it became kinda nauseating to play through the stage, as I couldn't keep up with the Structure of the level nor the characters themselves for longer periods of time because the background was in constantly hyperspace drive whenever I moved.
But other than that, this game was GREAT and the experience overall was incredibly positive.
Keep up with the good work!
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Bread & Butter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound / Music | #4 | 3.417 | 3.417 |
Art / Art Direction | #5 | 4.083 | 4.083 |
Overall | #10 | 3.097 | 3.097 |
On Theme / Relevancy | #11 | 3.250 | 3.250 |
Ingenuity / Creativity | #14 | 3.000 | 3.000 |
Accessibility | #15 | 2.167 | 2.167 |
Gameplay | #16 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The art is great and cohesive, however it dos not have much contrast between the player and level, what is bad for accessibility. The gameplay is a classic platformer and is well made. Also, on theme to make a bread as a character! Very interesting overall, congrats!
- Very interesting concept here. Loved the visuallization of the health being the avatar getting eaten. Don't know how intentional it was, but the character also got faster and more easily controlled when smaller. The concept here is clean, and the gameplay fun. There are aspects that could be more polished, as I have no clear indication to the limits of double jumping and there are time after double jumping or wall jumping that I was stuck in the falling state even after hitting a red tile. Also, I could very easily double jump from below Red Tile platforms, which I believe was non intentional. The floatiness and speed of the player character is also very unstable when accelerating for jumps and could be more consistent. Enemy behaviour was also unpredictable as they seem to follow the camera movement, even outright flying to follow me without jumping. The level design although fun and challenging, could use a more refined visual guideline and testing, as there are a fews spots players can fall to the emptiness and where directions were very subjective. That being said, the sprites and art were delightful and the experience pleasant. Great entry!
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