This is really neat! The art style is fantastic and it's nice to actually see some knockback on enemies, which I wanted to incorporate into my own project but ran out of time for. I really like the idea of only having one inventory slot, but like Aethewn mentioned, I don't feel like there's a lot of choice since you immediately drop whatever you're carrying to heal with a potion and there's no reason to pick up sticks.
I think the biggest improvement, aside from rethinking the inventory to provide harder choices, would be to make everything a bit snappier. The dodge should resolve faster as the recover animation actually makes it easier to get hit (at least for me). Swinging your weapon could be faster too.
I think this is a great base that has a lot of potential and I'd like to see more if you're able to put more than a week into it. Nice work!
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