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A jam submission

Lysidice and the Minotaur (TALP)View game page

Will you escape the maze?
Submitted by manonamora — 1 day, 13 hours before the deadline
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Play Maze

Lysidice and the Minotaur (TALP)'s itch.io page

Results

CriteriaRankScore*Raw Score
Puzzles#23.9383.938
Documentation#24.1884.188
Story#34.2504.250
Overall#34.0314.031
Tutorial#44.1254.125
Implementation#43.7503.750
Writing#53.9383.938

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Have you written a text adventure before?

Yes

What programming language/authoring system did you use to write this game?
Adventuron

Approximately how long did it take to write this game?
2 months (ish)

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Comments

(+1)

I really enjoyed your game. I think it was brave to choose a maze, the most universally hated text adventure trope, as the setting for an "introductory" game! And you made it work, though it sometimes felt a bit claustrophobic. As others have noted there are some typos and awkward descriptions, all easily fixable. A few times I felt as though I had to guess the exact right way to do something (either the right word, phrase, or sequence of actions). I remember this happening when healing the Minotaur and in several conversations with NPCs. And when I didn't hit on the appropriate phrase, the game seldom helped by telling me what might be wrong... At other times the game almost seemed to make it too easy, if you know what I mean, by bundling actions together that I would have expected to need to puzzle out for myself. Despite these quibbles, the story was good fun. I found two endings (I was glad that you implemented UNDO even though you don't mention it at the end, so I didn't have to replay altogether) but assume there is probably at least one more. One thing you could do is make the differences between endings more clear. Although I knew one of my endings was the "better" one, the game only gave passing credit to the change. BTW when I quit after completing the game, I was asked if I wanted to forfeit... which encapsulated some of the mechanics being just a bit rough around the edges like that. This was my first Adventuron game and I found myself wondering if some of the mechanical difficulties could be due to that story format. On the other hand it was great to have some of the other graphical niceties that Adventuron provides! Sorry I didn't generate a transcript for you. If I replay, I will make sure to do that.  Cheers

Developer

Hi there! 

Thank you for the comment and I'm glad you enjoyed yourself playing the game!
There is only one ending (because the TALJ required a mearciful/polite difficulty), which is affected by some of the actions you during the game (it is more for flavour).

By any chance, do you have examples of the typos you found or descriptions you found awkward, or which verb you tried to used but didn't work because it wasn't exactly right? (that would help me locate those issues!)

The forfeiting text when you Quit an Adventuron Game is the built-in message. I am not sure whether that one is editable...
Adventuron is great for short adventure, but coding long and more complex ones can be challenging xD

(+1)

Hi Manonamora, I really enjoyed playing your game!  I think I missed a few things but I seem to have reached the end successfully anyway.  There were a few typos but I really liked how you could click the link and it gave you what you needed, rather than having to try a whole bunch of verbs to see what works (which is where I tend to get stuck, I run out of verbs to try!)  Well done, I had fun playing this.  

Developer(+1)

Thank you!! Glad you had fun playing the game!

If you let me know what sort of ending you had, I can tell you whether you missed something ;)

Any chance you had done a transcript (TSTART/TSTOP) while playing? I could see where you got stuck and add more synonyms (if it fits).
Also, any chance you remember some of the typos you found?

No sorry, didn’t know about the transcript thing. If I have time I can have another go and do that. I didn’t do what needed to be done with Icarus and the scared lady (can’t remember her name). But I seemed to bypass them and finished anyway. I also didn’t map it, I might do that if I try again.

Developer(+1)

I see. If you are unsure, the game does include a HELP command, as well as a HINT command too that will give you either hints or the solution for those puzzles (should be indicated in the Intro). There is also a downloadable walkthrough (and the Map!) if you need it :)

But there's some hints:

  • Icarus won't leave until you deal with another NPC and tell him about it
  • If you listen to Eriboea, and ask her about the word she is repeating, you'll trigger the puzzle.

Hope this helps!

Submitted

I really liked the story, especially the premise and the artistic designs. Still a few grammatical things and certain commands aren't implemented fully, but a fun game nonetheless. I used tstart and tstop for the transcript as suggested, but not sure if that sent it correctly? If it's lost I can maybe play it over on a downloaded version, there's definite re-playability here anyway as I don't think I explored everything.

Developer

Oh thank you! Glad you had fun!

With Adventuron, transcripts are done locally (saved on your browser session like saved games), and can only be downloaded as .txt file when you use the TSTOP command. If you added it to your comment, I don't think it went through. But you can dm it to me on the IntFiction Forum or via Discord (if you are on the TALJ server, I'm there too).

Developer

NOTE: I have a few (optional/side) broken commands still, but the game is playable from start to end. I'm currently fixing them! EDIT: OK I found one or two other bugs, you can still reach the end, but some text might not appear.

And I broke some tiles... ;-;

I'm crunching it hard to fix it all real quick!! SO SORRY!!

Developer(+1)

IT SHOULD BE ALL FIXED NOW :D