This is a small walkthrough of an intermediate level of our game. Team: Tyler Marigentti (Co-Group Manager/Lead Programmer) Jack Massey (Co-Group Manager/Lead Designer) Eva-Elena Bulai (Level Designer) Marta Velartova (Level Designer/Artist...
The game is a top down shooter where shooting is done automatically and cannot be controlled by the player and weapon selection is done when the current weapon runs out of ammo and randomly selects a new weapon
We changed the mechanics of a top down shooter, replacing the ability of the player to shoot with an ability that gives them a shield which is able to deflect incoming enemy bullets.
Our game is a 2D platformer, endless runner where the player movement mechanic (i.e. jumping) is replaced by the placement of rail tracks in the level. Group 3: Programmer: Alpeche Pancha Designer: Matthew Fisher Designer: Andrei Dumbravesc...
We have created a top down shooting game where the players shooting mechanic has been removed and replaced with an evasion mechanic where the player must manoeuvre around the enemies so that they shoot each other.