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Planar Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #6 | 2.000 | 4.000 |
Theme | #6 | 2.500 | 5.000 |
Creativity | #6 | 2.000 | 4.000 |
Graphics | #6 | 1.500 | 3.000 |
Audio | #6 | 1.000 | 2.000 |
Overall | #6 | 1.800 | 3.600 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
note this is mainly going to be an analysis of the mechanics due to the minimum player count
- the concept of the game is great as well as how you make the players interact with each other with their abilities (e.g. the cowboy being able to attack enemies in other dungeons)
- there was some things about the back of the maps being harder but its a bit hard to tell which side is the back side if you mix them up. Just adding something like a tiny icon on one side to mark that would make that a bit easier to know
- certain mechanics were a bit ambiguous such as the chest. I assume that chest contents are shared between dungeons so the leave it for other players section makes sense but it never says that in the instructions. The AND and ORs on the map were also a bit ambiguous to people who don't know the priority order of them if there's a bunch chained
- the items are a really nice addition with there being some choices on should I use this item to disable a trap or keep it for the ability. And then giving each player a freebie keyword on top of that makes for some nice variety as well since then the same items aren't the best items for each character due to there being keyword overlap
You're probably going to get hit by the itch.io rating autobalancer but overall this is a nicely made board game. Main thing that would affect your score is that its harder to test than the other ones since most people participating in jams are doing so solo