Scoring confused me a little - I appreciated that falling down reduced score, but it seemed like the zero point got higher as the game progressed, which meant that survival itself didn't increase score much.
I found myself wishing it was a little easier to jump out of a single-tile alcove in a wall (like the middle right of the cover image) to help me get out of tight spaces.
I saw some other platform-looking stuff off to the sides and was a little sad that I couldn't jump over to them. There seemed to be an invisible wall blocking me, so I assume they're intended to just be cosmetic.
Hope you had a positive experience using Godot, and thanks for doing a Linux build (it ran fine here on Fedora)!
Comments
This was fun!
Scoring confused me a little - I appreciated that falling down reduced score, but it seemed like the zero point got higher as the game progressed, which meant that survival itself didn't increase score much.
I found myself wishing it was a little easier to jump out of a single-tile alcove in a wall (like the middle right of the cover image) to help me get out of tight spaces.
I saw some other platform-looking stuff off to the sides and was a little sad that I couldn't jump over to them. There seemed to be an invisible wall blocking me, so I assume they're intended to just be cosmetic.
Hope you had a positive experience using Godot, and thanks for doing a Linux build (it ran fine here on Fedora)!