I wasn't entirely sure what this game was trying to be.
Without a time limit or other constraint, it's difficult to feel like there are meaningful decisions to be made when picking a question - the obvious action is to ask every question, which makes the deviant robots fairly obvious.
I was expecting for there to maybe be an ethical question that the game was asking regarding whether robots are worth of receiving empathy and whether the player should feel comfortable destroying them when they just want to try on cute clothes, but I couldn't see any evidence of that either.
I don't think that's specifically bad, I just wasn't sure if there was intended to be something deeper going on that I'd missed.
The art was definitely cute, and the responses were fun and funny when they were intended to be. Overall, the presentation felt pretty strong!
Hope you had a positive experience using Godot, and thanks for doing a Linux build!
Comments
I wasn't entirely sure what this game was trying to be.
Without a time limit or other constraint, it's difficult to feel like there are meaningful decisions to be made when picking a question - the obvious action is to ask every question, which makes the deviant robots fairly obvious.
I was expecting for there to maybe be an ethical question that the game was asking regarding whether robots are worth of receiving empathy and whether the player should feel comfortable destroying them when they just want to try on cute clothes, but I couldn't see any evidence of that either.
I don't think that's specifically bad, I just wasn't sure if there was intended to be something deeper going on that I'd missed.
The art was definitely cute, and the responses were fun and funny when they were intended to be. Overall, the presentation felt pretty strong!
Hope you had a positive experience using Godot, and thanks for doing a Linux build!