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A jam submission

The Bullet ThroneView game page

This is a bullet-hell strategy game where you can build an army of soldiers to slay various bosses.
Submitted by NeOriginal — 1 hour, 48 minutes before the deadline
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The Bullet Throne's itch.io page

Results

CriteriaRankScore*Raw Score
Does the improvement move game in the right direction#15.0005.000
How creative was the improvement#14.0004.000
Was the improvement accomplished#44.0004.000
How sufficient was the improvement#53.5003.500
Overall#63.8003.800
Was the improvement free from bugs#72.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Describe the improvement that you have been working for this jam
This is my first project that I've uploaded on itch. Hope you enjoy it. :)
I remade the art assets from pixel art to hand-drawn, added a tutorial, fixed bugs, and overall brought the game to a playable state.

Describe your game in one sentence
This is a bullet-hell strategy game where you command an army of soldiers to fight bosses.

What feedback are you looking for
Please share what you found fun and what you didn't.
Was anything unclear or frustrating? How could game be improved?

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Comments

Host (2 edits)

I like the dynamics of this game :) And very well done for the first project! :)

What works:

  • it is really satisfying to use upgraded character on the dragon.

What didn't work for me:

  • the controls worked differently from the explained tutorial text. (though it is quite easy to figure them out)
  • the initial characters without abilities cannot protect themselves and dodging is not an option from dragon's AOE. which means you have to sacrifice some minions to get some other upgraded.
  • I was struggling with the camera move because I needed to move the camera sometimes when I also was trying to point minions in another direction. I think these two control points should be segregated - you shouldn't move camera and minions at the same time. Though I might be missing something, please let me know if there is a way to move the camera without minions following the mouse, I would like to try again :)

What would I improve:

  • the dragon rotation and abilities. I would leave the helmets spawn it works fine, but the AOE is too powerful
  • I think too many things happening at the same time which could be segregated - picking up helmets and trying to upgrade some minions and trying to attack is too much. maybe there is a way to automate these. For example instead of spawning same minions, you can create several spawn points and give them objectives - pick up helmets, attack dragon...