13 entries were submitted between 2026-05-16 17:00:00 and 2026-06-01 22:59:00. 13 ratings were given to 11 entries (84.6%) between 2026-06-01 22:59:00 and 2026-06-07 22:59:00. The average number of ratings per game was 1.0 and the median was 1.
| Criteria | Rank | Score* | Raw Score |
| Was the improvement accomplished | #1 | 5.000 | 5.000 |
| How creative was the improvement | #1 | 5.000 | 5.000 |
| Does the improvement move game in the right direction | #1 | 5.000 | 5.000 |
| How sufficient was the improvement | #1 | 5.000 | 5.000 |
| Overall | #1 | 4.800 | 4.800 |
| Was the improvement free from bugs | #5 | 4.000 | 4.000 |
| Criteria | Rank | Score* | Raw Score |
| Was the improvement accomplished | #1 | 5.000 | 5.000 |
| Was the improvement free from bugs | #1 | 5.000 | 5.000 |
| Does the improvement move game in the right direction | #1 | 5.000 | 5.000 |
| Overall | #2 | 4.200 | 4.200 |
| How sufficient was the improvement | #6 | 3.000 | 3.000 |
| How creative was the improvement | #7 | 3.000 | 3.000 |
| Criteria | Rank | Score* | Raw Score |
| How sufficient was the improvement | #1 | 5.000 | 5.000 |
| Overall | #2 | 4.200 | 4.200 |
| How creative was the improvement | #4 | 4.000 | 4.000 |
| Does the improvement move game in the right direction | #5 | 4.000 | 4.000 |
| Was the improvement free from bugs | #5 | 4.000 | 4.000 |
| Was the improvement accomplished | #6 | 4.000 | 4.000 |
| Criteria | Rank | Score* | Raw Score |
| Does the improvement move game in the right direction | #1 | 5.000 | 5.000 |
| How creative was the improvement | #1 | 5.000 | 5.000 |
| Overall | #2 | 4.200 | 4.200 |
| How sufficient was the improvement | #3 | 4.000 | 4.000 |
| Was the improvement accomplished | #6 | 4.000 | 4.000 |
| Was the improvement free from bugs | #9 | 3.000 | 3.000 |
| Criteria | Rank | Score* | Raw Score |
| Was the improvement accomplished | #1 | 5.000 | 5.000 |
| Overall | #2 | 4.200 | 4.200 |
| How sufficient was the improvement | #3 | 4.000 | 4.000 |
| Does the improvement move game in the right direction | #4 | 4.500 | 4.500 |
| Was the improvement free from bugs | #5 | 4.000 | 4.000 |
| How creative was the improvement | #6 | 3.500 | 3.500 |
| Criteria | Rank | Score* | Raw Score |
| Was the improvement accomplished | #1 | 5.000 | 5.000 |
| Was the improvement free from bugs | #1 | 5.000 | 5.000 |
| How creative was the improvement | #1 | 5.000 | 5.000 |
| How sufficient was the improvement | #3 | 4.000 | 4.000 |
| Overall | #6 | 4.000 | 4.000 |
| Does the improvement move game in the right direction | #10 | 1.000 | 1.000 |
| Criteria | Rank | Score* | Raw Score |
| How creative was the improvement | #4 | 4.000 | 4.000 |
| Was the improvement free from bugs | #5 | 4.000 | 4.000 |
| Does the improvement move game in the right direction | #5 | 4.000 | 4.000 |
| How sufficient was the improvement | #6 | 3.000 | 3.000 |
| Overall | #7 | 3.600 | 3.600 |
| Was the improvement accomplished | #8 | 3.000 | 3.000 |
| Criteria | Rank | Score* | Raw Score |
| Was the improvement accomplished | #1 | 5.000 | 5.000 |
| Was the improvement free from bugs | #1 | 5.000 | 5.000 |
| How sufficient was the improvement | #6 | 3.000 | 3.000 |
| Does the improvement move game in the right direction | #9 | 2.000 | 2.000 |
| Overall | #9 | 3.200 | 3.200 |
| How creative was the improvement | #10 | 1.000 | 1.000 |
| Criteria | Rank | Score* | Raw Score |
| Does the improvement move game in the right direction | #7 | 3.000 | 3.000 |
| Was the improvement accomplished | #8 | 3.000 | 3.000 |
| How creative was the improvement | #9 | 2.500 | 2.500 |
| How sufficient was the improvement | #10 | 2.000 | 2.000 |
| Overall | #10 | 2.500 | 2.500 |
| Was the improvement free from bugs | #11 | 2.000 | 2.000 |
| Criteria | Rank | Score* | Raw Score |
| Was the improvement free from bugs | #9 | 3.000 | 3.000 |
| How creative was the improvement | #10 | 1.000 | 1.000 |
| Does the improvement move game in the right direction | #10 | 1.000 | 1.000 |
| Was the improvement accomplished | #11 | 1.000 | 1.000 |
| How sufficient was the improvement | #11 | 1.000 | 1.000 |
| Overall | #11 | 1.400 | 1.400 |