18 entries were submitted between 2026-03-16 18:00:00 and 2026-04-01 22:59:59. 34 ratings were given to 16 entries (88.9%) between 2026-04-01 22:59:59 and 2026-04-07 22:59:59. The average number of ratings per game was 1.9 and the median was 2.
| Criteria | Rank | Score* | Raw Score |
| Was the improvement accomplished | #1 | 4.000 | 4.000 |
| How creative was the improvement | #1 | 4.000 | 4.000 |
| Overall | #1 | 4.000 | 4.000 |
| How sufficient was the improvement | #1 | 4.000 | 4.000 |
| Was the improvement free from bugs | #2 | 4.000 | 4.000 |
| Does the improvement move game in the right direction | #2 | 4.000 | 4.000 |
| Criteria | Rank | Score* | Raw Score |
| Does the improvement move game in the right direction | #1 | 4.333 | 4.333 |
| How creative was the improvement | #1 | 4.000 | 4.000 |
| Overall | #2 | 3.733 | 3.733 |
| Was the improvement accomplished | #3 | 3.667 | 3.667 |
| How sufficient was the improvement | #7 | 3.333 | 3.333 |
| Was the improvement free from bugs | #10 | 3.333 | 3.333 |
| Criteria | Rank | Score* | Raw Score |
| How sufficient was the improvement | #1 | 4.000 | 4.000 |
| Was the improvement free from bugs | #2 | 4.000 | 4.000 |
| Overall | #3 | 3.700 | 3.700 |
| Does the improvement move game in the right direction | #3 | 3.500 | 3.500 |
| How creative was the improvement | #4 | 3.500 | 3.500 |
| Was the improvement accomplished | #4 | 3.500 | 3.500 |
| Criteria | Rank | Score* | Raw Score |
| How creative was the improvement | #1 | 4.000 | 4.000 |
| Was the improvement free from bugs | #1 | 4.500 | 4.500 |
| How sufficient was the improvement | #3 | 3.500 | 3.500 |
| Was the improvement accomplished | #4 | 3.500 | 3.500 |
| Overall | #4 | 3.700 | 3.700 |
| Does the improvement move game in the right direction | #11 | 3.000 | 3.000 |
| Criteria | Rank | Score* | Raw Score |
| Was the improvement accomplished | #1 | 4.000 | 4.000 |
| How sufficient was the improvement | #3 | 3.500 | 3.500 |
| Does the improvement move game in the right direction | #3 | 3.500 | 3.500 |
| How creative was the improvement | #4 | 3.500 | 3.500 |
| Overall | #5 | 3.600 | 3.600 |
| Was the improvement free from bugs | #8 | 3.500 | 3.500 |
| Criteria | Rank | Score* | Raw Score |
| Was the improvement free from bugs | #2 | 4.000 | 4.000 |
| Does the improvement move game in the right direction | #3 | 3.500 | 3.500 |
| How sufficient was the improvement | #3 | 3.500 | 3.500 |
| How creative was the improvement | #4 | 3.500 | 3.500 |
| Was the improvement accomplished | #4 | 3.500 | 3.500 |
| Overall | #6 | 3.600 | 3.600 |
| Criteria | Rank | Score* | Raw Score |
| Was the improvement free from bugs | #2 | 4.000 | 4.000 |
| How sufficient was the improvement | #3 | 3.500 | 3.500 |
| Does the improvement move game in the right direction | #3 | 3.500 | 3.500 |
| Was the improvement accomplished | #4 | 3.500 | 3.500 |
| Overall | #7 | 3.500 | 3.500 |
| How creative was the improvement | #8 | 3.000 | 3.000 |
| Criteria | Rank | Score* | Raw Score |
| Does the improvement move game in the right direction | #3 | 3.500 | 3.500 |
| How creative was the improvement | #4 | 3.500 | 3.500 |
| Was the improvement free from bugs | #8 | 3.500 | 3.500 |
| Was the improvement accomplished | #8 | 3.000 | 3.000 |
| How sufficient was the improvement | #8 | 3.000 | 3.000 |
| Overall | #8 | 3.300 | 3.300 |
| Criteria | Rank | Score* | Raw Score |
| Was the improvement free from bugs | #2 | 4.000 | 4.000 |
| Does the improvement move game in the right direction | #3 | 3.500 | 3.500 |
| How creative was the improvement | #8 | 3.000 | 3.000 |
| Was the improvement accomplished | #8 | 3.000 | 3.000 |
| How sufficient was the improvement | #8 | 3.000 | 3.000 |
| Overall | #8 | 3.300 | 3.300 |
| Criteria | Rank | Score* | Raw Score |
| Does the improvement move game in the right direction | #3 | 3.500 | 3.500 |
| How creative was the improvement | #8 | 3.000 | 3.000 |
| Was the improvement accomplished | #8 | 3.000 | 3.000 |
| How sufficient was the improvement | #8 | 3.000 | 3.000 |
| Overall | #10 | 3.100 | 3.100 |
| Was the improvement free from bugs | #11 | 3.000 | 3.000 |
| Criteria | Rank | Score* | Raw Score |
| Was the improvement accomplished | #8 | 3.000 | 3.000 |
| How sufficient was the improvement | #8 | 3.000 | 3.000 |
| How creative was the improvement | #8 | 3.000 | 3.000 |
| Does the improvement move game in the right direction | #11 | 3.000 | 3.000 |
| Overall | #11 | 2.900 | 2.900 |
| Was the improvement free from bugs | #14 | 2.500 | 2.500 |
| Criteria | Rank | Score* | Raw Score |
| How creative was the improvement | #8 | 3.000 | 3.000 |
| How sufficient was the improvement | #8 | 3.000 | 3.000 |
| Does the improvement move game in the right direction | #11 | 3.000 | 3.000 |
| Overall | #12 | 2.800 | 2.800 |
| Was the improvement free from bugs | #14 | 2.500 | 2.500 |
| Was the improvement accomplished | #14 | 2.500 | 2.500 |
| Criteria | Rank | Score* | Raw Score |
| Does the improvement move game in the right direction | #10 | 3.333 | 3.333 |
| Was the improvement free from bugs | #13 | 2.667 | 2.667 |
| Was the improvement accomplished | #13 | 2.667 | 2.667 |
| Overall | #13 | 2.800 | 2.800 |
| How sufficient was the improvement | #13 | 2.667 | 2.667 |
| How creative was the improvement | #14 | 2.667 | 2.667 |
| Criteria | Rank | Score* | Raw Score |
| Was the improvement free from bugs | #7 | 3.536 | 5.000 |
| Was the improvement accomplished | #12 | 2.828 | 4.000 |
| Does the improvement move game in the right direction | #14 | 2.828 | 4.000 |
| Overall | #14 | 2.687 | 3.800 |
| How sufficient was the improvement | #15 | 2.121 | 3.000 |
| How creative was the improvement | #15 | 2.121 | 3.000 |
| Criteria | Rank | Score* | Raw Score |
| Was the improvement free from bugs | #12 | 2.828 | 4.000 |
| Does the improvement move game in the right direction | #14 | 2.828 | 4.000 |
| How creative was the improvement | #15 | 2.121 | 3.000 |
| Was the improvement accomplished | #15 | 2.121 | 3.000 |
| How sufficient was the improvement | #15 | 2.121 | 3.000 |
| Overall | #15 | 2.404 | 3.400 |
| Criteria | Rank | Score* | Raw Score |
| How creative was the improvement | #8 | 3.000 | 3.000 |
| How sufficient was the improvement | #14 | 2.500 | 2.500 |
| Was the improvement accomplished | #16 | 1.000 | 1.000 |
| Does the improvement move game in the right direction | #16 | 2.500 | 2.500 |
| Was the improvement free from bugs | #16 | 2.000 | 2.000 |
| Overall | #16 | 2.200 | 2.200 |