Mold Escape was one of my favorite submissions to this game jam! Breaking the mold (out of jail) is a really unique theme, the controls were fun and fluid, and the difficulty felt fantastic. I spent a good amount of time on the game because of how often I had to restart, but I still wanted to play more at the end. Side note: The gear tunnel is next-level Flappy Bird hell. But it made getting to the ending that much more worth it.
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Mold Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #1 | 4.500 | 4.500 |
Overall (THE BEST of the best, All other categories considered!) | #2 | 4.375 | 4.375 |
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #4 | 4.250 | 4.250 |
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #4 | 3.875 | 3.875 |
Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #4 | 3.625 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Chema Alanis, James Hawkins, Alfred Zhang, Avery Ding, Ryan Givens, Daniel Blank
Third-Party Assets
"Clouds" by Max James, "Above the Clouds" by FSM Team & < e s c p >, "Pillars of Creation" by Purrple Cat
Source Code Link
https://github.com/hawkinsjch/Mold-Game.git
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