Play game
GoblinSouls64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the game follow the constraint | #2 | 4.167 | 4.167 |
Quality and fit of sounds and sound effects to the game | #3 | 4.000 | 4.000 |
How well did game visuals follow the N64 Spooktober theme? | #4 | 4.333 | 4.333 |
Overall | #6 | 3.556 | 3.556 |
Cohesiveness of game elements | #8 | 3.500 | 3.500 |
Unexpected or surprising elements in the game | #9 | 3.000 | 3.000 |
Overall uniqueness of the game concept | #13 | 2.333 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This makes me want to see a full de-make of Dark Souls in the style of Ocarina of Time.
Good job
I liked the asthetics and the music
I only had keyboard close at hand and I think the controls could be refined a bit. Godot handles this really well fortunately. I would say mouse and mouse camera movement would be good as well...but I understand the retroaspect of the game so it's not that relevant in this case.