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JUDGING CRITERIA Sticky Locked

A topic by Something2 created Sep 24, 2019 Views: 280
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JUDGING CRITERIA

We are searching for a complete and commercial game to boost Local Indie Developer Community. Though the submitted game can be not fully done at the time of submission we hope that it can finished at the most 3 months after.

30% for Gameplay/Story

The gameplay includes any part of the game that the player can interact with that gives feedback in the form of meaningfully different reactions from the game. This includes both the mechanisms used and their execution. You want a game that people want to play as much as they want to experience! 

25% for Originality

The originality of the game is about how much of the game assets and idea that you have created by yourself. New, unique idea and the logic implemented will affect the score greatly.

20% Presentation

This point includes quality of the visual art, music, and sound effects used in the game, as well as how well they are used to convey the story and/or gameplay to the player. You want good writing, good music, and good art! The engagement of the game measures how well the game draws the judge in. How much the game makes the judge want to play more or experience more of the game. This can be due to a “fun factor” or some other method of hooking players in. You want to have a solid hook that keeps the players playing!

15% Technical Aspects

Since we are looking for completely finished and polished games, we expect the games to have minimal level of bugs and glitches. Bugs are hard to eliminate! As such, any bug that is not game ending will not result in a penalty to your score. A bug that makes the game unplayable in the first 10 minutes of gameplay will result in disqualification. A bug after the first 10 minutes will have to be judged solely on the merits of what the judge was able to play, with a penalty to overall score.

10% Bonus Popularity

We are searching for a commercial game, and this means popularity. This point is for those the team that understand how to use social media and marketing. To be an Indie Game Developer is not only to make a great games, but also surviving using those games you have created. So we will monitor the Social Media(only Facebook, Twitter, Youtube) and their Itch Page for the team in the date the competition is progressing. The point will be looked at three factors: engagement,  followers, and download count.

Additionally, to make sure that your game can be published at least three months after competition, we will give the participant the help they needed for like assets, tools, or maybe a promoter to further polishing their brand and product.