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Pulp Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #80 | 3.024 | 3.429 |
Creativity | #137 | 2.646 | 3.000 |
Overall | #143 | 2.551 | 2.893 |
Theme Interpretation | #144 | 2.898 | 3.286 |
Gameplay | #169 | 1.638 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I can only imagine the skill that went into this. A whole lot of systems working together and creating something (to my knowledge) unique.
By it's nature this is a complex game to control. I have to admit I found it a little overwhelming and found the symbols hard to keep track of. Maybe pressing and holding both keys could pop up the ref sheet?
Incredible work though, I never would have guessed something like this could work with two buttons. Huge points for including a true tutorial, for a working AI and for including a Wilhelm scream.
Yeah, I've been told it's tough to control a few times, but it was too late to change that by then :( I'm happy you tried it, the jam was pretty hectic for me, been a while since my last one!
To be clear you've done an absolutely amazing job on this! The tutorial was a big help and you've come up with really clever systems to make it controllable. I try to give one bit of constructive feedback in every review I write, but the game you've made is incredibly impressive, that's my most important comment.
Cool concept.