Play game
Lazarrien: A Love Story's itch.io pageContent Warnings
Body horror imagery.
Sexually suggestive content. (Nothing explicitly graphic, though.)
Discussions of self harm (in the context of self sacrifice).
Deplorable/abusive parent-child relationships.
Violence/blood.
Leave a comment
Log in with itch.io to leave a comment.
Comments
First of all, congratulations on the story—it's very well done and structured. I really liked the diamond icons; I'm going to take the freedom of reflecting on your creation because I found it quite immersive. Your writing is deliberate, like a potter meticulously molding clay, breaking it, and remaking it gradually, constantly shaping the human creature we follow.
Lazarrien, even in his most decadent state, is still likely the greatest pillar of light among his peers. Not out of virtue, but out of a desire to be something more. In a broader sense, Agramith represents the final result in the hands of a potter who may be careless but remains skilled, driven by conviction even if virtue is lacking. Lazarrien, as a knight, takes pride in possessing virtue, and when he is forced to abandon it, he becomes vulnerable as a man to the concept of the demon. This vulnerability stems from a materially human, intense, and reciprocal interaction.
The choice to be made reflects whether Lazarrien is a human striving to achieve an ideal form or a knight determined to fulfill a purpose established before his birth. What’s intriguing, and well-aligned with the premise of the Single Choice Jam, is that this choice mirrors how Lazarrien’s journey has transformed his world and what is expected of those who inhabit it. The choice, when I considered deeply, understood that it is about formless ambition shaped by experiences. Very cool; I had a lot of fun. I played it a second time, picking up on small details here and there—everything is very well-crafted. I’m really excited to see what you do next! Thank you so much for sharing your creation
P.S.: This music really came to my mind in the end.
I know it's over a month later, but I was feeling a little too shy/self-conscious to respond to this review at the time. I just want to say how much I appreciate the time you spent with this game and your kind words about it. This is the first interactive fiction game (or game jam game in general) that I ever made, so I am really thankful that you had a positive/memorable enough experience with it to write a thoughtful response like this. It means a lot to me.
Take care,
DemonApologist
PS: Thanks for the music you shared as well! I mainly listen to classical music on a loop when working. This is what I listened to mostly when I wrote this game: Bach - Ricercar a 6