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Runtime Tools And Generators

A topic by cdrch created Sep 27, 2019 Views: 163 Replies: 2
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Is there any issue with making use of runtime tools and generators? An example is any of the bfxr (which is shown as fine to generate assets to import) adaptions added as a runtime tool, such as https://github.com/zeh/usfxr, or for art generation, https://assetstore.unity.com/packages/tools/sprite-management/shapes2d-make-art-fast-62586.

Host

I'm not familiar with these personally. From a glance, they look OK to use. Given the nature of this jam being heavily gameplay oriented anyway, I'd say go for it.

Thanks for the response.