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Theme Explanation
This is a game about going deeper. The deeper you go, the darker it gets, but you can use items like "lanterns" to combat the darkness.
This game used the "Dynamic visibility" limitation.
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Comments
I had a little trouble with the shaking UI elements. Didn't manage to get past four floors. I like the randomization, absolutely great for replay value. Great work!
Thanks! I added the shaky UI as I had trouble showing that the player was moving. Which I thought would be better if I made the UI shake, where if it's not shaking, you're moving. What I did not predict is that this could hurt the player's head and make the text hard to read! I'll see if I can fix it even though the jam is over.