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Webbuild not working and balancing

A topic by madcowdev created 10 days ago Views: 128 Replies: 4
Viewing posts 1 to 5
Submitted (1 edit)

2 Questions.

1. Can we submit the windows version now and upload the webbuild later?

2. Is it fine if we do balancing patches (no new content, only changing variables) after submission?

Submitted (3 edits)

Not a mod, but if you're using Godot, the web build only runs after uploading. Hope this helps!

For web builds, the game's HTML file needs to be called index.html, other than that it should run, technically

Jam Judge

Hey! The only requirement is to have a Windows 10/11 version uploaded. You don't need a web build at all if there's an issue, just so long as we have a playable game we can download and run on Windows 10/11 BEFORE the deadline. Thank you!

Submitted(+1)

I'm not sure if you mean that the web build isn't working on itch.io's end or locally.

If you're trying to run it locally: in Godot, if you have exported as a web build, there should be an icon to run it in-browser next to the run scene button at the top of the engine window. Clicking it should open the game in the browser.

If you're trying to run it on itch.io: export the project as "runnable" to a folder, with the html file named "index.html" This is what itch.io looks for in build builds. Then zip everything in the folder under a single zip and upload that


Submitted

I would also be interested to know about the stance on balance changes. I'm definitely feeling the urge to try tweaking a few variables to improve our gameplay just a bit!