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Yxalag's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun - Was the game fun to play? This is all that really matters, right? | #1 | 4.500 | 4.500 |
Design - How well was the theme and limitation implemented? | #1 | 4.000 | 4.000 |
Overall | #1 | 4.333 | 4.333 |
Visuals and Sound - Did the games art and sound fit well? | #2 | 4.500 | 4.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the limitation and how did you use the (optional) theme?
Scoring in an infinite level for Limitation, Neon colored enemies for optional theme
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Comments
It's fun and it looks good.
Only complaint is that getting hit should have more feedback, like a sound effect.
Other than that, very nice game, thanks for creating
Thanks :)
Like i said i had to cut corners to meet the deadline and couldn't take time to have more feedback for a better gamefeel
glad you enjoyed it despite the mentioned issues, and thank you for playing !
This is a super well polished game! I really like the art and the music. It would've been nice to have a visual indicator to show the actual player hitbox so I could better judge what I can dodge through. But other than that I don't have any complaints!
Thanks for playing ! glad you liked the game ^^
I had to cut a few corners to make it in time for the jam, some of these corners were taking time to add more feedback :(
Agreed that the player hitbox isn't all that obvious, i tried to have one "bullet hell" style that is really small compared to the ship's sprite, and it's supposed to be just a small section of the purple canopy.
I think the canopy is a pretty good indicator if you know that what you're looking for. So just saying that that's where it is in the instructions should help :)