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A jam submission

Elemental MadnessView game page

An endless runner shoot em up game. Get the highest scores and unlock all abilities.
Submitted by JimagineStudio — 1 day, 6 hours before the deadline
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Elemental Madness's itch.io page

Results

CriteriaRankScore*Raw Score
Design - How well was the theme and limitation implemented?#63.4003.400
Fun - Was the game fun to play? This is all that really matters, right?#72.6002.600
Overall#72.7002.700
Overall#82.4002.400
Visuals and Sound - Did the games art and sound fit well?#102.4002.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the limitation and how did you use the (optional) theme?
My original idea was to have a bird that can blast fire balls but when the limitation came out and said 3 upgrades I gave the bird the ability to blast fire balls, ice and lightning but the players can only unlock those abilities when they reach the required highscore ro get them

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Comments

Submitted

After understanding how the game works, I really enjoyed. Great and unique approach to the limitation, while every game in this jam is about shooting non step, yours has a finite amount of bullets, which creates moments where you need to consider whether too use your shots or try to dodge and conserve ammo, very good design, I personally have learned something from your design choice.

Overall really fun, has a nice feel of going for one more round. With more polish and time, this definitely feels like a game people could download from the play store and spend a decent amount time on mobile.

Thank you for creating!

Developer

Thank you so much for the feedback, I'm really glad you liked my game.

Submitted

I was confused by how the game worked at first but this game is actually so dope. It like combines SHMUP stuff with infinite runner stuff and the resource system almost reminds of like Ikaruga prototype mode and it is so much more fun than I would've expected.

The gameplay loop of having to dodge randomly generated enemies while having a finite number of ammo at your disposal just leads to so many fun quick little decisions where you have to decide how which path to take, how much ammo are you going to spend, are you going to try to sneak through the little gap between bees to save ammo or are you just gonna blow through them, can you make it to the other side of the screen to get that ammo pickup without using too many shots? There's just so many little things to consider that add a lot of depth too a super duper simple game. The bee hitboxes seem a bit bigger than I'd like them too bee there were plenty of times where I would try to swerve around a bee and end up barely hitting their stinger and dying but besides that I had a great time.

The three upgrades are here and they work as a really cool ammo system. However they just kind of increase the amount of ammo drops and total ammo as you progress, otherwise they all function the same it seems. If they had different effects like clearing out an entire row or something like that I think it could add even more depth to the gameplay since now you have to choose which ammo to use and save.

Aesthetically the game is pretty on point although the explosion sound and death animations can feel sluggish at times. There is some good feedback I think it could just be snappier and maybe just bigger more particle effects screen shake etc.

Pretty unique game that I think could just be built on more mechanically and polished further presentation wise and it'd be a really fun time. Thanks!