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Ctrl+Block+Delete's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Overall | #3 | 3.667 | 3.667 |
Audience Favorite | #3 | 3.833 | 3.833 |
Excellent Sound | #4 | 4.000 | 4.000 |
Excellent Writing | #4 | 3.833 | 3.833 |
Excellent Art | #4 | 3.833 | 3.833 |
Best Use of Theme | #5 | 3.833 | 3.833 |
Excellent Game Design | #5 | 3.000 | 3.000 |
Most Innovative | #6 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the chaos. Frantically dodging and weaving through the enemy bullets while trying to parse what's going on in the background put a big grin on my face.
I think I would have liked the game more if you could hold down click to fire. Manually clicking does bring about it's own gameplay nuance, in that investing the effort to click faster does provide a reward to the player, but overall I'd have prefered a static firerate that was automatic. Also, while the music was very good, I think it was a bit loud.
But overall, I liked this one a lot!
A solid game which reflects on the toxic nature of some online communities (and internet "friends"). Each level has clever writing of some toxic position which could actually exist. Some of the menu buttons didn't work well (though that might be because I run linux and used WINE to play it), and the actual mechanics leave much to be desired (not much "juice" out of it), but a solid concept and pretty good result from a week of development.
I did actually play it just now. I did actually die twice.
Great tone, 8/8 memes would r8 again, music is on point and I can see that it was done to the max within the one week limit. Would've liked a sound and level select so I can get to where I died without playing the previous levels. The gameplay wasn't great and it wasn't clear that while the first level exclamation projectiles could be shot down, the ones in the 3rd or 4th levels couldn't.
look forward to future games by these developers