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LUA: TERMINUS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #2 | 4.600 | 4.600 |
| Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #3 | 3.800 | 3.800 |
| Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #4 | 3.000 | 3.000 |
| Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #9 | 2.600 | 2.600 |
| Overall (The BEST use of all categories, using a meaningful balance) | #9 | 3.000 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved the art! Awesome to look at and the environment is really neat. My main pieces of feedback are regarding some pretty important pieces of gameplay, that I believe ended up hurting the final state of the game.
When the ship gets rocked, and all the items fall onto the ground it's pretty chaotic. This can be good, but having collisions that take up the whole hallway so you can't get through hurts.
The other main feedback I had was regarding repairs, I believe you added the tentacles to try and make it clear where the holes needing repairs were, but they were still rather difficult to find for me. I think a really small change, like having it glow a bit once it got a certain damage level would help increase the ability to find it.
Still absolutely loved the art and it was a really neat concept for the game as well. I think with a bit more time to polish this could turn out to be something really special.