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A jam submission

COLOURLESSView game page

Precision platformer game.
Submitted by Retrobrain — 6 hours, 15 minutes before the deadline
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COLOURLESS's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Enjoyment?#33.6673.667
Overall#43.6443.644
Use of Theme#53.6673.667
Concept#73.6003.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really cool game, especially considering you made it in 48 hours! The art style, music, sound, animations, and setting were all really well implemented and made the game immersive. There was a bug with the jump sound where the jump SFX would play whenever I pressed the jump button, so even if I used up all my jumps I was still hearing that SFX. Besides that bug, the gameplay was really well done. I also didn't find it that difficult, despite what others were saying, so from my view the difficulty was great!

The use of "game over isn't the end" was also conceptually really neat and had a lot of potential for secret pathways and alternate endings, but that's for games with more time. I'd prefer it to be implemented differently because I didn't like having to die after I died to progress (since the room would reset if I died after opening up the path), but if that was your intention then I can't complain much, I just found it tedious after a while.

Overall, cool use of theme, great gameplay, and beautiful environment. Nice job!

Developer

Thank you for the kind words, the jump SFX bug was noticed earlier but I forgot about it, thank you for pointing that out! I appreciate the feedback and any other ideas that you might have!

Submitted

The controls of this game were very fluid and responsive and felt overall very polished. The use of the theme in the mechanic was very nice and I liked the idea that death was necessary to progress, although I had an issue where once or twice dying would not change the level, which I was unsure whether it was intentional or not. I did feel like each level's two versions were a little disjointed from each other, which is to say I felt like each level was comprised of two separate platforming challenges which you can travel between by dying. I would've liked to see the level design of one room hint at the existence of the other room or something to that effect to make the death mechanic have a more satisfying payoff. Other than that nitpick, however, this was a great, polished game!

Developer (1 edit)

No the levels were supposed to change after dying so that was a bug, thanks for pointing that out. Thanks for playing and I appreciate the feedback!

Submitted

Definitely was a bit tough to get used to the controls, but I really liked the idea of checkpoints being a required thing (in a sense)!

Developer

Thanks for playing

Submitted

I really liked the unique concept and the game played very cleanly! It was challenging at parts, but I'm pretty bad at platformers. Good job!

Developer

Thanks, I should have taken that into account when I was creating the game but thanks for the feedback!

Submitted(+1)

Very fun game and looks great. The game is a bit difficult at parts but that makes it even more rewarding to beat the level. Nice job!

Developer

Thanks for playing!

Submitted

This game worked great and was fun to play but was a tough game to play. Good work.

Developer

Thanks for playing and the feedback