Play gameBombs 2 Peace's itch.io page
|Gameplay; core mechanics, objectives, balancing, progression||#27||1.443||1.667|
|Features; gameplay enhancements, integrated systems||#27||1.155||1.333|
|UI & UX; visual design, clarity & ease of use, guidance, accessibility support||#27||1.155||1.333|
|Creativity; innovation & originality across design, concept & execution||#27||1.155||1.333|
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Sorry but the game seemed unplayable. There is no intro, title screen, any sort of onboarding I'm afraid,
I have tried clicking the water and the bomb moves a bit, but it was unclear on what the mapping mentioned in the "input" section were for? I did not manage to progress any further.
One important consideration when providing a game for review is that it needs a solid core game loop and a good UX - when presenting a game, as a producer, you need to make sure stakeholders buy into your idea, so be careful not to scare them away.
Good luck with this project! I'm sure you will re-work it nicely.
- First play
- The game bares no resemblance to the sandbox which is pretty cool.
- Not much there tho.
- The glowy diffuser looks cool but its really far away. Make the most of it put it right in middle of the screen.
- No camera controls affects quality of experience.
- not sure why i need to play on fantastic setting.
- Water mechanic doesn't feel very watery, could use buoyancy model to get physics feeling more water-like.
- Not a lot to go on
- Game loop is not very clear.
- Lacking in many areas.
- Attempts at cool water/mesh tech, fog and a glowy animated model BUT not really a game.
- First play
When I read the concept for the game I found it very interesting, however upon playing the game it was a little confusing to make out how to play. The methods are simple enough but using the waves of the water didn’t seem to coincide with the movement of the mine. It was a bit of a struggle to get the mine to the target area but I was able to do it a number of times to see the game function.
There is no main menu system or method to quit the game, ideally there should be a main menu for any game even if it is just a simple method to give the player options to start the game or instructions in game on how to play.
I would recommend some form of ambient sound to break the silence. The only sound I could hear seemed to be a toilet flush when I was able to disable the mine. An ambient music or other sound running in the background can keep a player playing the game.
I am not sure how many levels there are in the game but I believe it was endless. However there was some critical bugs in the game. I started with 3 lives and level 1 which is good, however when I got to level 2 the lives were still showing 3. But when I got to level 3 it was saying I was on level 4. Upon destroying the mine on debris and waiting for the game to restart, it did take me back to level 1 but I only had 2 lives.
The game is simple but it is playable, the models themselves work well despite some bugs and glitches, I believe it is more of a programming issue which is understandable. With no documentation it is hard to pinpoint the areas to help but do not worry, making games with new concepts can cause errors and I am happy to suggest some fixes:
If you are using C# coding it would be a good idea to put all the stats of your game in the Start() function. So when the game restarts to level 1 the number of lives should always be 3…etc. Unity can sometimes not reset statistics when restarting a game level. The only way it can is when the game is closed and opens again. The Start() function acts like a guarantee.
There is certainly room for improvement but then again there always will be in game development. As a YouTuber and game developer myself we consider it a pleasure to try your games and I am pleased to have had the opportunity to try your game.
YouTuber – FellowPlayer: https://www.youtube.com/channel/UCXzcduiD99hcDMhhCzByRiA
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