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Algorhythm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Sound | #6 | 2.444 | 2.444 |
Judge's Choice | #7 | 1.667 | 1.667 |
Overall | #7 | 1.630 | 1.630 |
Best Design | #8 | 1.778 | 1.778 |
Best Art | #8 | 1.444 | 1.444 |
Best Writing | #8 | 1.000 | 1.000 |
Grand Prize | #8 | 1.444 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Didn't understand the rhythm play, but grats on getting something submitted at least... better luck next time! Definitely a lesson to be learned here about locking down a design earlier and starting execution faster, giving more time for iteration, etc.
- For a Rhythm game I felt like the Rhythm aspect of the game was lacking. I didn't really get how the combos worked and I didn't really feel like I was winning even when I completed the level. I maybe successfully pulled off an attack about 1% of the time, and seldom connected.
- For scrambling this game together from another project, y'all had some good stuff in there! Thanks for participating, hope you had fun 😊
Name
Algorhythm
Developers
Game Jam Force
Description
Play a sarcastic box as it evades hordes of sad boxes to reach the end of the song! Execute combos on the beat to fight back!
Algorhythm was scrambled together from the remains of an orphaned game jam submission. Its mere existence is nothing short of a miracle.
Garrison Price - Programming
David Kahn - Music/sfx
with help from
Miguel Torres - Programming
Jason Kaufman - 3D modeling, design
Matt Grabbe - Art
Abdiel Cuin - Art
made for the IGDA San Diego Game Jam 2019
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