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A jam submission

JibberishView game page

Figure out how to blend in a strange society. Solve puzzles involving memorization and positioning.
Submitted by patrickgh3 (@clockworkpat) — 1 day, 21 hours before the deadline
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Jibberish's itch.io page

Results

CriteriaRankScore*Raw Score
Grand Prize#14.3334.333
Best Design#14.5004.500
Judge's Choice#14.5004.500
Overall#14.1394.139
Best Abstract Game#24.5004.500
Best Art#43.8333.833
Best Audio#83.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Neat idea, solid execution, art is just simple enough for you to be able to pull off a lot of fairly complex scenarios.

    Reminds me a lot of Inside and Limbo with a bit of Abe's Oddysey thrown in. I want to know more about this universe and see new scenarios using these mechanics.

    Great work!

  • I really dug this one! 

    I think this could totally be expanded out into a larger game, and I think it really sells the theme! (Though the "What went wrong" part of the theme could have been elaborated upon better. 

    I really like the way the game teaches by showing without forcing the player to read through tutorials or explanations. It felt really on-theme and the game's sound and aesthetic really worked together for the whole experience. Very strong showing!

Description
Figure out how to blend in a strange society. Solve puzzles involving memorization and positioning.

Full Description
Jibberish is a puzzle game where you play as a child infiltrating a village filled with adult. Figure out pattern and positional puzzles as you try to mimic the adults. However, this village has a secret. Integrate yourself into this foreign environment and try to uncover what's going on.

This game was made for the IGDA San Diego Game Jam 2018 - https://itch.io/jam/sd-gamejam-2018/entries​ using Unity. Source code: https://github.com/patrickgh3/Jibberish​

Patrick Traynor - Programming and Level Design

Hung Tran - Programming and Level Design

Brent VanZant - Game Art and Design

Scott Hawley - User Interface and Level Design

Adam Lee Robinson - Sound Design

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Comments

(+1)

Good use of the theme!