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A jam submission

St. Martin's SanatoriumView game page

What secrets lay within the abandoned sanatorium?
Submitted by Kus_ark, mchaman, Zegaren (@zegaren_) โ€” 48 seconds before the deadline
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St. Martin's Sanatorium's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#152.8743.400
Story#162.7043.200
Sound Design#192.5353.000
Enjoyment (Best Game)#222.3662.800
Aesthetics#292.1972.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Kudos for attempting voice acting, I think that was an ambitious goal to pull off and y'all managed to get it implemented. It goes a long way in cluing us into what's going on in the game. The dialog itself is a touch clunky at points, but it's very serviceable and I like its inclusion.

The map itself feels very abstract. I think this works for and against the game. Feeling like you are in a space that doesn't make a whole lot of sense and is hard to navigate can add a lot to a creepy tone, but I'm also left wondering what about this space is supposed to look like a sanitorium beyond some props in a couple of rooms. Its extremely dark and almost feels devoid of lighting. That works for the horror since I felt like I was seeing things in the darkness, but also leaves the game lacking in aesthetic quality.

Your ghost is incredibly creepy. I think this is helped immensely by the sound design. The reverb-y ambiance works incredibly well, and hearing your ghost's voice in that ambiance leaves me with a lot of dread while playing. If there was anything I would change, it's the hard cut when the audio restarts. Having a seamless loop would make the suspense feel just a little more real, and give me fewer reminders I'm playing a video game. As for the visual component, I'm shocked at how effective her pose is for creating scares (trying not to be too specific so I'm not spoiling anything). There's something about it that feels just uncanny enough that it's terrifying to see come out of the darkness.

Overall, nice submission. I think you all did a good job in the time allotted.

Developer

Hi, cnharlan. Thank you for all the critique and commentary we really appreciate it. I agree, it seems the audio doesn't in fact loop correctly, this is a bug, thank you for pointing it out. Thanks for stopping by!

Submitted

Liked the voice acting, could add some reverb to the voice to locate it into that place.

The game was too dark and I coudnt se anything.

The events are great, you build the momentum and then you start throwing the scare little by little, i find this is the right technique.

Very good!

Developer

Hello! Thanks for checking our game out! We love hearing feedback, so I appreciate you taking the time to reply to us. It's our first venture into game development as a group! You're right, the darkness might've been too much haha.

Submitted

RAR is a really annoying format to have a downloadable game in - Windows doesn't come with an extractor (and I'm generally not gonna go download a thing just to download a thing), so you're limiting your audience hugely just because of that.

Developer

Thanks for the feedback! We were unfortunately scrambling to get our submission in and put the best build we were able to get up... But it should be fixed soon!