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A jam submission

Corrupted MachineView game page

Why is every file locked?
Submitted by Merigle โ€” 1 hour, 20 minutes before the deadline
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Corrupted Machine's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#881.8373.000
Story#931.4292.333
Enjoyment (Best Game)#971.6332.667
Creativity#1071.6332.667
Horror#1221.0211.667
Aesthetics#1251.2252.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you allow SCREAM ZONE to promote your game via social media?

Yes

What game engine did you make this project in?

GameMaker

Any other notes?
uploaded updated version with bug fixes

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Comments

(1 edit)

This was a fun experience, I enjoyed the atmosphere and mystery and the experience of finding both endings. The sound design was used effectively and the general setup did keep me on edge for my first couple of playthroughs.

As you've mentioned in previous comments, things like extra sprites distinguishing files from folders would increase the overall quality, and I think adjustments like making the text fit the graphics in terms of style would make things more immersive. It could also be worth adding a few more nuances to the, OS such as having it recognize the difference between a non-existent file and a non-corrupted file.

The story has some really cool ideas, however it does feel like it's setting up for more than what gets fully explored, making this function as a brilliant teaser for a larger.

As far as (non-canonical) bugs go, the only one I've really noticed is when opening the diary for the second time, it kept saying the same thing and I couldn't close the dialogue window. I thought this might have been intentional, however when I tried it again , it just closed like what would be expected.


Overall a nice entry, that kept me invested for the afternoon!

Developer

Thank you for your feedback!

As you mentioned, this game does set up for my other game, that is already fully released. I took more user-friendly approach, with simplifying UI and console as well, because my previous game relies heavily on console and user input. For some reason I just couldnโ€™t let go of my past game and made new one in the same universe. I already promised myself to let go of that universe for good.

As for the bugs, I will look into it and will fix it. Thank you for findong and writing about it!

Again, thank you for playing my game and for your great review. For me every review is very important and I appreciate you finding time to make it!

Submitted

I am an absolute sucker for these OS-based analog horror games that have been in vogue recently so it's really cool to see them prop up here in Corrupted Machine. I like the terminal-based approach to the layout of puzzles and it was a bold idea to provide little guidance to players on how to progress, leading to the potential for problem-solving and exploring through the file structures. I liked the story of the increasingly unhinged temp worker watching the cameras and realising something was amiss. I think with a bit more time, adding a little more interactivity or features on the simulated OS could have helped encourage players explore a bit. Great work! 

Developer

Thank you for your feedback! I really tried to make this game as little to no guidance to make player to immersive himself more into the game. I only added some more direct guidance after completing first ending and just slightly gave a hint for the second ending. After fixing bugs, I saw that it would have been better, if I also provided more sprites for different files to add more diversity to the game (at least different images for the virus files because it gets confusing and rather frustrating) but as I am a bad artist (it was soo hard for me to draw everything) I tried to do as little to none artwork.

Again, thank you for playing the game and for your great feedback!

Submitted

No worries! Imitating an entire OS in a week ain't simple, so it's a great achievement. Definitely check out how older OSes went about it - sometimes simple unscaled pixel art *is* the vibe!