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Train of Horrors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #39 | 3.000 | 3.000 |
Aesthetics | #46 | 3.125 | 3.125 |
Sound Design | #53 | 2.500 | 2.500 |
Enjoyment (Best Game) | #70 | 2.250 | 2.250 |
Story | #80 | 1.750 | 1.750 |
Horror | #89 | 1.625 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
What game engine did you make this project in?
Godot
Any other notes?
Did not have time to finish. Busy on the last day of the jam so I had to upload it the night before. TY <3
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Comments
Impressive! I love the aesthetic and attention to detail. I hope you continue working on it so I can play the finished version!
This was definitely a unique one. It was nice to listen to every log and just think "Ah, that's how I would've done it too!". The parts you did do, were very polished, and your effort really shows. Hope to see this updated in the future, though it sounds like a lot of work. Good luck! c:
*Looks at cube shaped boxes*
Devlog: "Soo theeese are squaaares :)"
Haha this was really fun, loved the valve dev commentary! Game looked really good and the idea sounded interesting! Would love to play it when it gets released! Great work!
Hi really cool Game man !! It is good sound that oclock and doors are creepy
I like the ingenious idea of repurposing an unfinished jam game into a commentary. The game becomes a sort of living document about the creative process. I agree that the visual trick of coding a moving train is really enticing and has great potential for a setting in a fleshed-out project. You have a great commentary voice and it really delivered on an experience of seeing someone talk through something they had created with pride. It's surprisingly heartwarming. Hope you're able to finish it post-jam!