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Time Travels's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #14 | 3.083 | 3.083 |
Design | #16 | 3.000 | 3.000 |
Overall | #19 | 2.567 | 2.567 |
Enjoyment | #20 | 2.667 | 2.667 |
Theme | #22 | 2.583 | 2.583 |
Wild card(if contains one) | #31 | 1.500 | 1.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Really loved the simple artstyle design! It's unclear whether or not I can or cannot press the buttons though.
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Comments
Very cool!
I think this is a great game, especially the Design, which I think is probably loved - amongst the Pixel-Art community (which I'm not really a supporter of, I prefer "normal" artstyles, but this is cool too). The setting kind of reminds me of the Dino Game from chrome, and I'm a big fan of the Minimalistic Design, using only two colors.
Sadly, there's a few things that I'm not really fanning for. I think there should be more explanation on the buttons, and maybe a sound effect when you can't press them, I was sitting there not knowing what to do (until I looked at the description, which was kind of hard to read though). Cactuses aren't moving and to my eyes, the road seems to only be shifting between two costumes.
However, I think it's a grat game with a huge potential, which could be maxed out by adding more obstacles, clear instructions (for dummies like me), and fix the minor things (In particular the cacti). I hope you can comprehend my rating!
Sincerely,
MirageDev / Mirau
Thx for the feedback! I didn't have a lot of time to make the game, I started 3 days before the Jam ended, but I'll take these into consideration if I ever update the game.
how does time travel work