The concept is definitely cool, but I've found myself unable to die even if I spam the bullet? Regardless, I agree with everyone that it's a little clunky, however I do think it's pretty fun.
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ghost bullet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #21 | 2.769 | 2.769 |
Aesthetics | #26 | 2.538 | 2.538 |
Theme | #30 | 2.769 | 2.769 |
Overall | #32 | 2.404 | 2.404 |
Gameplay | #41 | 1.538 | 1.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you for the feedback. We had to change our game on saturday.
I was the game design this time and since we were trying addons and highscore this time, I wanted to do something simple. The first ideia were about a far west duel but the ideia of how we would get the score was in the way. Score that depends on time and fast reaction are fun but to be fair with everyone playing the game, we would need to find a way to synchronize the time.
Then I got the ideia to make an anti=game. You win by not playing it, but you only know that you win if you play it. The only way to look at leaderboard would be playing (giving the shoot input). To get the mechanic in phase with the theme, the player would be someone responsible to give a shot that would change the world. That screen on the background of our game would project more scenes, like newspapers, books, trains, to pass the ideia that the player were doing it’s research/thinking before the shot. Then, the player that take more time to shot would see a small animaton about it changing the story (something like President Kennedy shooting) and if the score were less than top five, some animation about the player being arested yould play.
We changed the theme, and maybe had less time to polish the ghost bullet game and mechanic since we got the feeling that the game vibe was too suicidal. Like, taking some time thinking if you shold shot or not.
To avoid any change of trigger this kind of feeling, we changed the game and the score mechanic. We didn’t make any visual clue for the player to sign if the shot was successful or not. The score was the way to determine it. if successful,the player would score some. If not, the score would be 0 (and the player would be dead). We can hotfix it and play the animation of the ghost wining the game but we will only make changes in the game after the ending of this jam
I like the concept but I do not at all understand how to play? :o :(
Thanks for playing our game!
With the feedback, we noticed that we lacked instructions in the game. We will put some instructions when the voting period ends.
But the idea of this game is: try to shoot when the ghost is on screen. The ghost appears 3 times and the time on screen is increased for each time. Of course, if you shoot in the ghost the first time it appears, your score will be better.
Anyway, thanks for playing and for writing us feedback ;D. It's really important for us.
Seems like a good game, however the small window to shoot is so small it feels impossible.
There are 3 chances to shoot. Every chance gives the player more time but less score. The fourth time the ghost appear, you lose.
The ideia is that the first time the ghost appear, if the player is fast, he or she will get the maximum score.
We could give more polish but the deadline made it a little hard.
Anyway, thank you for playing!
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