A nice short puzzle but the waiting time in the beginning is too much, would probably shorten it to 25 seconds, that is way more than enough to get good with controls. the left/right movement is kinda wacky but other than its a pretty good game.
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Intertonomy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #28 | 2.739 | 3.000 |
Overall | #30 | 2.419 | 2.650 |
Innovation | #32 | 2.008 | 2.200 |
Theme Adherence | #33 | 2.921 | 3.200 |
Fun | #37 | 2.008 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Nice visuals, cute character. Controls were really solid and everything felt nice and juicy. The idea is quite simple in nature, but I think that's perfect for a game like this so the mechanics of the levels/puzzles can be complex. However, in this game it never really felt like the mechanics got too complex. The levels all felt really easy (especially chamber 8) and I never really felt puzzled, it felt like one big tutorial. But it's obvious that there's a good idea with a lot of charm here so I'd love to see where this goes if you continue to work on it! Some minor feedback: - I really didn't like that I couldn't skip any of the dialogue, it felt very slow. In my opinion that first room should have been a long chamber where you have to walk to the right while he's talking so the player has something to do (kinda like the opening to LittleBigPlanet games) - Some levels (like chamber 5) should definitely have a more pulled out camera so you can see more since it's a bit claustrophobic. - I got the following error when pressing the button to open the sliding door in Chamber 9: System.NullReferenceException: Object reference not set to an instance of an object. at SideDoor.OnFixedUpdate() in Components/PuzzleElements/SideDoor.cs:line 92
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